Shiftwell

Things I did
Product design
SaaS UI
Design system
Client
Self-initiated
Year
2026
Platform
Landing page, manager web app, staff app

Rotas without the group chat. I designed a scheduling product for shift-based teams: a landing page, a manager web app and a staff mobile app, built on one design system.

The challenge

In cafés, shops and warehouses, the rota is a spreadsheet and swaps happen in WhatsApp. Managers lose hours every week, and gaps show up on the day.

The approach

I designed for two very different people: a manager at a desk planning a week, and staff on their phones between tasks. One design system keeps both feeling like the same product.

Selling to the manager
The product, above the fold
Landing page

Selling to the manager

The landing page is for the manager doing the rota on a Sunday night. It leads with the time saved and shows the week view straight away, because that's the screen they'll live in.
A week in one view
Rota builder

A week in one view

Managers drag shifts onto a grid of people and days, coloured by role. Hours and labour cost update as you go, and warnings flag overtime before the week is published.
Swaps that approve themselves
Swaps

Swaps that approve themselves

Managers set the rules once, such as same role and no overtime. Swaps that meet them go through on their own, and the manager just sees a note.
Staff app

Built for a 30-second break

Staff check their shifts, offer a swap or clock in with one thumb. Each screen has one main action, sized for a hand that's holding something else.
One system, two screens
Same card, two sizes
Design system

One system, two screens

Shift cards, role colours and states are shared across web and mobile, so a pending swap looks the same wherever it appears.
Labour cost, before payday
Reports

Labour cost, before payday

A monthly view shows hours by role, overtime and labour cost against target, so a manager can see where the hours went before payroll does.
Web and mobile, on one design system
2 apps
The main action per staff screen, reachable with one thumb
1 action
Target time to build a week's rota
10 min

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